GAME DESIGN FOR INTERACTIVE COMMUNICATION AT ADVERTISING EVENTS OF UNIVERSITY

Authors

  • Aina Strode Rezekne Academy of Technologies (LV)
  • Viktorija Loktionova Rezekne Academy of Technologies (LV)

DOI:

https://doi.org/10.17770/sie2019vol4.3859

Keywords:

advertising, game, design, university, interview

Abstract

The aim of the article - to study the essence of game design and the possibilities of usage games in the pedagogical-psychological context, to justify the choice of the game as tool of university advertising. Research methods - theoretical - research of literature and internet resources; empirical - interviews of experts. Since the aim of the projected game is to test and supplement the knowledge about Rezekne Academy of Technologies (RTA) and create interest in studying at RTA, the degree of research of the topic has been done by analyzing publications about the place of game in advertising, as a educational tool, as well as scientific articles about game design, its development process. The concept of advertising game includes the substantiation of the content, organizational, constructive and graphical solution.

References

Aldersons, J. (2011). Mākslas un kultūras vārdnīca ar interneta atslēgvārdiem. Rīga: Zvaigzne ABC

Amaro, S., Viggiano, A., Di Costanzo, A., Madeo, I., Viggiano, A., Baccari, M. E., Marchitelli, E., & Raia, M. (2006). Kalèdo, a new educational board-game, gives nutritional rudiments and encourages healthy eating in children: a pilot cluster randomized trial. Eur J Pediatr, 165, 630–635.

Azman Ab. R., Sabri S. M., & Nurkhamimi, Z. (2018). An evaluation of Global Zakat Game (GZG) as edutainment board game in enhancing Zakat education in Malaysia. Educational Research and Reviews, 13(5), 166-172.

Battistella, P. E., von Wangenheim, C. G., von Wangenheim, A., & Martina, J. E. (2017). Design and Large-scale Evaluation of Educational Games for Teaching Sorting Algorithms. Informatics in Education, 16(2), 141-164. DOI: 10.15388/infedu.2017.08 141

Coil, D. A., Ettinger, C. L., & Eisen, J. A. (2017). Gut Check: The evolution of an educational board game. PLoS Biol, 15(4), 1-8. e2001984. DOI: https://doi.org/ 10.1371/journal.pbio.2001984 Database: Academic Search Complete

Daliba, I. (2007). Vizuālās reklāmas pamati. Rīga: Rīgas Tirdzniecības tehnikums.

Ellington, H. (1997). How To Design Educational Games and Simulations. Teaching and Learning in Higher Education. Scottish Central Institutions Committee for Educational Development.

Farzad, J. (2018). Study on the Role of Video Educational Games with a Linguistic Approach in English Language Education of the 2nd Grade High School Students. Advances in Language and Literary Studies, 9(2), 59-64.

Huang, W., Ho, J. C. (2018). Improving Moral Reasoning among College Students: A Game-Based Learning Approach. Interactive Learning Environments, 26(5), 583-596. (EJ1182327).

Kosa, M., & Yilmaz, M. (2017). The Design Process of a Board Game for Exploring the Territories of the United States. Press Start, 4(1), 36-52.

Kristapsone, S. (2008). Zinātniskā pētniecība studiju procesā. Rīga: Biznesa augstskola Turība.

Media Smart launches advertising board game. (2005). Marketing Week, 28(12), 7-7.

Moon, C., & Bartholomew, S. R. (2018). Teaching manufacturing through board game creation. Children's Technology & Engineering, 22(3), 18-21.

Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I., Sierra, J. L., Fernández-Manjón, B. (2008). Educational game design for online education. Computers in Human Behavior, 24(6), 2530-2540.

Nicholson, S. (2011). Making Gameplay Matter: Designing Modern Educational Tabletop Games. Knowledge Quest, 40(1), 60-65.

Ozola, E. (2015). Cilvēks krāsu pasaulē : ievads koloristikā. Rīga: J.L.V.

Pipere, A. (2011). Datu ieguves metodes pētījumā un to raksturojums. K. Martinsone, A. Pipere (red.), Ievads pētniecībā: stratēģijas, dizaini, metodes (157.-189.). Rīga: RaKa.

Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. London: The MIT Press. Retrieved from: https://books.google.lv/books?id=UM-xyczrZuQC&printsec=frontcover&dq=Basics+of+board+Game+Design&hl=ru&sa=X&ved=0ahUKEwibp9u_oO7aAhUIDCwKHUpZBWYQ6AEIOjAC#v=onepage&q&f=false

Trevino, R., Majcher, C., Rabin, J., Kent, T., Maki, Y., & Wingert, T. (2016). The Effectiveness of an Educational Game for Teaching Optometry Students Basic and Applied Science. PLoS ONE, 11(5), 1-14. DOI: 10.1371/journal.pone.0156389.

Valentine, K. D., & Jensen, L. J. (2018). A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp. Online Submission, Paper presented at the Annual Meeting of the American Educational Research Association (New York, NY, Apr 13, 2018).

Downloads

Published

2019-05-21

How to Cite

Strode, A., & Loktionova, V. (2019). GAME DESIGN FOR INTERACTIVE COMMUNICATION AT ADVERTISING EVENTS OF UNIVERSITY. SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference, 4, 538-548. https://doi.org/10.17770/sie2019vol4.3859