ONLINE GAME SERVER DEVELOPMENT PRINCIPLES
DOI:
https://doi.org/10.17770/het2016.20.3545Keywords:
game development, game server types, online game server, unity game engineAbstract
The author in this work provides insight into developing the online game using Unity game engine. Themes which are discussed are game server types and client communication with them.Downloads
Download data is not yet available.
References
Build once deploy anywhere: https://unity3d.com/unity/multiplatform
Get Unity: https://unity3d.com/get-unity
Top 5 3D Game Engines for Indie Game Developers: http://www.useoftechnology.com/top-5-3d-game-engines-indie-game-developers/
Legacy Network Reference Guide: http://docs.unity3d.com/Manual/NetworkReferenceGuide.html
High Level Networking Concepts (Legacy): http://docs.unity3d.com/Manual/net-HighLevelOverview.html
Downloads
Published
2016-04-20
Issue
Section
Information technology, mechatronics, electronics
How to Cite
[1]
A. Līcītis and P. Grabusts, “ONLINE GAME SERVER DEVELOPMENT PRINCIPLES”, HET, no. 20, pp. 142–144, Apr. 2016, doi: 10.17770/het2016.20.3545.